Kangas are not your average, everyday garden variety kangaroos. Hardened by experience and trained in the art of the One Inch Punch, they are built for battle. No two Kangas are the same but all Kangas have something in common - they love a good fight!
All Kangas have 5 fighting stats and a stamina level. Each stat is randomly rolled and generated when a Kanga is minted.
Fighting stats | |
---|---|
Type | Effect |
Stamina | How long a Kanga can fight for |
XP | How rare a Kanga is |
Health | How tough a Kanga is |
Power | How hard a Kanga can hit |
Agility | How fast a Kanga can hop about |
Technique | How good a Kanga is at fighting |
A Kanga’s stamina determines how many times a Kanga can be used in the One Inch Punch Tournament each day (1 - 4 times). A Kanga’s XP rating is determined by how rare the Kanga is and all other stats are generated randomly from the following ranges.
Fighting stat ranges | ||||
---|---|---|---|---|
Range 1 | Range 2 | Range 3 | Range 4 | |
Stamina | 1 | 2 | 3 | 4 |
Health | 1-25 | 26-50 | 51-75 | 76-100 |
Power | 1-3 | 4-6 | 7-9 | 10-12 |
Agility | 1-3 | 4-6 | 7-9 | 10-12 |
Technique | 1 | 2 | 3 | 4 |
While all Kangas are exceptional fighters, they can be pushed beyond their own limits. This is done by using Kanga Boosts. A Kanga’s stamina level and all of their fighting stats, apart from XP, can be upgraded when a Kanga Boost is used on the Kanga. However, Kangas can only be boosted 10 times - fighting beyond the limits takes its toll!
A Kanga that has a fairly average Power stat can be boosted to be able to punch with the best of them. A Kanga that has a perfect Health stat can be boosted beyond the maximum limit to be able to take as much punishment as a mountain and still stand firm. Kanga Boosts are applied based on a Kangas current stats and can improve them past their potential limit. Kanga Boosts are applied to stats in the following ways.
Health boosts | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Max-score 128 | ||||||||||
Base value | 1 point | 2 points | 3 points | 4 points | 5 points | 6 points | 7 points | 8 points | 9 points | 10 points |
1 | 5 | 15 | 28 | 40 | 51 | 60 | 69 | 77 | 84 | 90 |
25 | 30 | 37 | 48 | 58 | 67 | 75 | 82 | 88 | 94 | 99 |
50 | 55 | 60 | 69 | 77 | 84 | 90 | 96 | 101 | 105 | 109 |
75 | 80 | 85 | 90 | 94 | 99 | 104 | 108 | 112 | 115 | 118 |
100 | 102 | 105 | 109 | 113 | 116 | 119 | 122 | 124 | 126 | 128 |
Power and Agility boosts | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Max-score 15 | ||||||||||
Base value | 1 point | 2 points | 3 points | 4 points | 5 points | 6 points | 7 points | 8 points | 9 points | 10 points |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | ||
8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |||
9 | 10 | 11 | 12 | 13 | 14 | 15 | ||||
10 | 11 | 12 | 13 | 14 | 15 | |||||
11 | 12 | 13 | 14 | 15 | ||||||
12 | 13 | 14 | 15 |
Stamina and Technique boosts | |||
---|---|---|---|
Max-score 5 | |||
Base value | 3 points | 6 points | 10 points |
1 | 2 | 3 | 4 |
2 | 3 | 4 | 5 |
3 | 4 | 5 | |
4 | 5 |
Kangas become better fighters when they live and train together. Whenever you get a new Kanga, your Wallet Score will be applied to its fighting stats. This means that 2 stats will have an altered chance of rolling into higher or lower ranges when your Kanga is created. A lower Wallet Score can result in lower stats and a higher Wallet Score can result in higher stats. The effect your Wallet Score can have on your Kangas can be seen below.
Wallet score effects | ||||
---|---|---|---|---|
Range 1 | Range 2 | Range 3 | Range 4 | |
Low | 40 | 20 | 20 | 20 |
Okay | 20 | 40 | 20 | 20 |
Good | 20 | 20 | 40 | 20 |
kanga! | 20 | 20 | 20 | 40 |